![]() ![]() The pom-pom on his hat - which I key framed entirely on the timeline and his praying hand gesture - which was also key framed on the timeline.Ĭamera control is handled by creating key frames on the timeline. The only parts of Froyd not animated with the puppet editors in real time is his tail - which is a looped setting that sways the tail from side to side. The upside is that puppeteering the character is so much quicker and more intuitive than creating key frames. If you don't like the result you can always hit undo. Once you've rehearsed the movement you simply hit the record button and repeat your movements. This simply involves choosing a setting, say side to side head tilts, doing a test run and practicing with the mouse (or track pad in my case) the movements you want to make simply by moving the mouse around in real time. Most of Froyd's head was animated using the body puppet editor. I could have done these at any time whilst puppeting the face but doing them now means one less thing to think about. Next I did a pass of random eye blinks using the facial puppet editor. ![]()
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